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Monday, July 16
by
tbdesign
on Mon 16 Jul 2007 04:05 PM EDT
The third module of 3ds Max and VIZ Fundamentals; Animation and Scene Assembly is now available at CADLearning.com. Over 20 hours of video tutorials can be accessed online or are available on CD. more »
Monday, April 21
Sunday, April 13
Tuesday, March 25
Friday, December 21
by
tbdesign
on Fri 21 Dec 2007 12:39 PM EST
After a lot of travel in the last months I'm back in my office and am posting a quick video to answer a specific question on the Area forum, but one that comes up often. Hopefully it will help make some things easier for you in the future.
Good luck and have fun
Ted more »
Tuesday, November 20
by
tbdesign
on Tue 20 Nov 2007 01:47 PM EST
Let's have a look at the origins of Alpha Channel in images in order to use it more effectively in the Material Editor and in compositing maps and images.
Later tutorials will make use of alpha information in a more practical application.
As a side note; my blog site has be down a bit lately as well as my email address tedb@tbmax.com . If you need to contact me use tbdesign1@earthlink.net if you don't hear a reply from me.
Thanks
Ted more »
Wednesday, November 7
Friday, November 2
by
tbdesign
on Fri 02 Nov 2007 09:36 AM EDT
Here's another quick deviation from the Material Editor to answer a question on the Autodesk Area forum recently. This is an exercise that I used to do in some classes to illustrate parametric modeling and it is one that I might resurrect again. Pay more attention to the procedures than what is actually being created and you may find the techniques useful for other situations. more »
Thursday, November 1
by
tbdesign
on Thu 01 Nov 2007 09:40 AM EDT
Bump mapping is an illusion created at render time that allows you to simulate geometry. This is an important factor in keeping your modeling efficient while the viewer is convinced of more complex geometry. Lighting is a key factor in bump mapping.
White pixels in a map cause the illusion of raised areas, black has no effect, and gray is some level in between. Color maps work, but it's difficult to judge the effect visually. more »
Friday, October 19
by
tbdesign
on Fri 19 Oct 2007 10:54 AM EDT
A previous blog entry led you to Autodesk's Area website for a tutorial on applying flexible road striping (different from Parking Stripes) to lofted objects. The link seems to have been broken in the recently updated Area, so I'm posting the zipped video tutorial for your access. more »
Thursday, October 18
Friday, September 28
Monday, September 10
Thursday, August 23
Wednesday, August 1
Friday, July 27
Monday, July 23
Tuesday, July 17
Monday, July 9
by
tbdesign
on Mon 09 Jul 2007 11:30 AM EDT
First, let me excuse my absence from any blog postings. The main excuse I'll give you is that I've taken the time to finish the third and final installment of my online and DVD training at CADlearning.com. In this blog I'm continuing with the material editor to explain the process of mapping. more »
Monday, June 18
by
tbdesign
on Mon 18 Jun 2007 04:13 PM EDT
Let's have a look at the Shaders of materials in 3ds Max and VIZ that control the shape of specular highlights. The shape is affected by the molecular makeup of the material and surface conditions such as, scratching, oil and film, dust, or other layers of paints and clear coats. more »
Monday, June 11
by
tbdesign
on Mon 11 Jun 2007 09:27 AM EDT
Joep van der Steen has announced the End User Event to be held 13-14 September 2007 in Utrecht, Holland. This is certainly evolving into one of Europe's premier training events for Autodesk's Media & Entertainment. The majority of classes are held in English and a trip do Holland in September is a wonderful thing! more »
Friday, June 8
by
tbdesign
on Fri 08 Jun 2007 09:13 AM EDT
The specular highlights in the material are the first indication to the viewer in identifying the hardness of the material. The color, the brightness, and the size are primarily a function of the molecular makeup of the material and are a key factor in creating convincing materials. more »
Monday, June 4
by
tbdesign
on Mon 04 Jun 2007 09:14 AM EDT
Learn about the Diffuse and Ambient color swatches and how they can be used in material definitions. I'll also talk about the Ambient color swatch in the Environment dialog; a potentially useful, but also potentially dangerous setting. Environment Ambient color should be left black or be used with very low settings to avoid washing out your materials and scene lighting. more »
Tuesday, May 29
Friday, May 25
by
tbdesign
on Fri 25 May 2007 09:24 AM EDT
I've been in Madison, Wisconsin training this week and am now back in the office looking forward to a weekend (holiday in the US) sitting on my porch with a couple of cool friends (Grolsch). Follow the link inside to vote in the Autodesk Masters program... more »
Friday, May 18
by
tbdesign
on Fri 18 May 2007 10:20 AM EDT
In this video tutorial you'll learn to extract materials assigned to objects in the scene which are not currently in a material library or the material editor. As an example of when this may typically occur in production we'll use a merged object from another scene. more »
Monday, May 14
Friday, May 11
by
tbdesign
on Fri 11 May 2007 11:41 AM EDT
I'm starting a project I've intended to address for some time to introduce new users to the concept of the Material Editor in 3ds Max and VIZ. This will be very basic at first to address common support questions. Eventually I'll work into more details on fundamental materials creation. more »
Wednesday, May 9
by
tbdesign
on Wed 09 May 2007 11:05 AM EDT
First, my apologies for not posting tutorials recently but I've been traveling a lot lately and can't post while I'm on the road.
This video tutorial we'll cover an issue that's come up in my travels about Smoothing Groups in 3ds Max and VIZ. The concept is simple: if adjacent faces share a common smoothing group number, then the edge between them is smoothed.
Here I'll illustrate the basics of how it all works. more »
Monday, May 7
by
tbdesign
on Mon 07 May 2007 11:00 AM EDT
I'm back in my office from traveling and hope to get back to posting some video tutorials later this week, but in the meantime here's a book review that should interest everyone who has dabbled in mental ray and is having a tough time getting their minds around the concept. more »
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