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Saturday, October 21
by
tbdesign
on Sat 21 Oct 2006 12:30 PM EDT
The funny thing about being a self-employed trainer is that if you stay home there's no income, so I welcome these training trips on a number of levels, a paycheck being one, of course. More importantly, however, is that I'm able to stay current with production challenges that many different types of businesses face in their day to day workflow. more »
by
tbdesign
on Sat 21 Oct 2006 12:19 PM EDT
Gimbal is a curious reference coordinate system that only functions with rotation keys in the Euler XYZ controller type. It writes animation keys only to the specific axis being rotated and avoids random rotations that sometimes occur in 3ds Max or VIZ. more »
Friday, October 20
Thursday, October 19
Wednesday, October 18
Tuesday, October 17
Monday, October 16
Friday, October 13
Thursday, October 12
by
tbdesign
on Thu 12 Oct 2006 01:57 PM EDT
The default View reference coordinate system is what most 3ds Max and VIZ users rely on to navigate 3D space. This series of video blogs will explain the different reference coordinate systems so you can choose the right one for any situation. more »
Wednesday, October 11
by
tbdesign
on Wed 11 Oct 2006 03:50 PM EDT
Be more productive by getting a handle on a simple, but non-intuitive coordinate system in a few short blogs.
I can never stress the importance of the Reference Coordinate Systems in 3ds Max and VIZ enough. Much too much time is wasted because of the battles fought with dealing constantly with the default View RCS. more »
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