Download the file called SmallBuilding01.zip (2 MB) and unzip them to your hard disk. Then double-click the HTML file to play the video in your browser.
This series of tutorials are intended to show a workflow that I use for most of my architectural projects that are based on working with 2D elevations extruded to create wall thicknesses. The main purpose is to avoid the use of 3D Boolean operations to cut window and door openings. 3D Boolean operations use significant computer resources and often creates long thin triangles resulting in problems with lighting and materials.
Good luck and have fun
Ted
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Video: Small Building tutorial01
Comments
Re: Video: Small Building tutorial01
An excellent post as always Ted.
I recon the problem you describe about booleans, and I tend to use the same procedure as you just showed (editable spline, extrube (or even better, bevel)), but I must say that the newly introduced powerbooleans (in max9, and downloadable for max8) is a really good enhancement! It gives you clean editable poly. with much more predictable results. Re: Re: Video: Small Building tutorial01
by
tbdesign
on Wed 06 Dec 2006 06:27 AM EST | Profile | Permanent Link
>>but I must say that the newly introduced powerbooleans (in max9, and downloadable for max8) is a really good enhancement! It gives you clean editable poly. with much more predictable results.<<
I agree, Pim, they are a great improvement in reliability. I've heard of potential problems with Mental Ray and faces that it creates, but haven't see any particulars that would back it up. The problem is still with overhead involved in the math behind the boolean, so it's probably a good habit to collapse to editable mesh as soon as possible. Later Ted Trackbacks
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