Visualization information you can use Copyright (c) 2004 to 2007, Ted Boardman. All rights reserved.
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View Article  Do NOT scale objects in Max or VIZ
Plenty of readers of this blog will probably say “ that's baloney, I scale all the time and never have problems with it ”. Those users have either been extremely lucky or just don't recognize when scaling is the reason behind other problems.   more »
View Article  Alpha channel, Composite map type, Map Channel numbers
Knowledge of the Alpha channel opens a world of possibilities with the Composite map in 3ds Max. Composite maps and contained as many other maps as you want respecting the Alpha channel transparency of each individual layer.   more »
View Article  Alpha channel creation in Photoshop Elements
If you use Photoshop® Elements to create maps for visualization it can be a bit tricky to generate an alpha channel. This tip explains how it's done.   more »
View Article  Use Alpha channel to enhance masks in 3ds Max
Creating Alpha channel masks in 3ds Max or VIZ is a fast, efficient, and flexible production technique   more »
View Article  Alpha Channel in 3ds Max and VIZ
A support question that arose recently made me realize that some 3ds Max and VIZ users are unclear what the alpha channel in image files is or why it's important. I'll attempt an overview here that will shed some light on the topic to help you decide whether Alpha channel images are important in your workflow   more »
View Article  The visualization industry is often like Boston's “Big Dig” project
In an attempt to get something flashy out the door quickly visualizers are tempted to forget the fundamentals of the industry, which can result in frustration and inefficiencies analogous to Boston's Big Dig Tunnel project; with disastrous results.   more »
View Article  Siggraph 2006 Sept 30 - Aug 4 Boston
See you at Siggraph 2006   more »
View Article  Introduction and welcome
Welcome to Ted Boardman's visualization blog   more »