In
an attempt to get something flashy out the door quickly visualizers are tempted
to forget the fundamentals of the industry, which can result in frustration and
inefficiencies analogous to
Cutting
corners during the basic set up and execution of a project is seldom efficient
in the long run but in today's “ multitasking ” environment it's often
difficult to justify a slow start when project management is clamoring for
something to show the client.
3ds
Max can be an extremely efficient and flexible software when some of the
fundamental concepts are applied during modeling, material application, and
lighting. These fundamental concepts are
not difficult, but are also not always obvious and intuitive without proper
guidance or training.
Project
management can often exacerbate the problem with uninformed expectations and
poor early planning, I'm often amazed by the lack of understanding of even the
simplest concepts of longtime 3ds Max users who apply brute force with a
limited number of techniques to get the job done.
Take
a deep breath and open your mind to the topics that will be discussed in the
upcoming blog articles and then try incorporating the techniques into your
workflow for more efficient scenes that can easily be edited throughout the
visualization process. Quite quickly the
concept will become second nature and you'll be developing your own
combinations of the fundamental processes to take better advantage of the way
3ds Max was designed.
You
can't build a complex tunnel on a bad foundation as they've discovered in