This video tutorial shows how to generate the maps in 3ds Max that can be used as bitmaps and masks in materials.Two keys to the process are Matte/Shadow material and Box Selected rendering type.

Use this parking strike a tutorial as a guide to learn a process that can be applied in many different ways in 3ds Max.  The same process can be used, for example, to create various louver patterns on the side of new machinery our military rank insignia on the arm of a character. Use your imagination!

Click here to download parking stripe tutorial

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If you don't have a (Flash) SWF player I would recommend you go to www.irfanview.com and download this useful viewer and the plug-in package.

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