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Wednesday, May 9
by
tbdesign
on Wed 09 May 2007 11:05 AM EDT
First, my apologies for not posting tutorials recently but I've been traveling a lot lately and can't post while I'm on the road.
This video tutorial we'll cover an issue that's come up in my travels about Smoothing Groups in 3ds Max and VIZ. The concept is simple: if adjacent faces share a common smoothing group number, then the edge between them is smoothed.
Here I'll illustrate the basics of how it all works. more »
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