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Monday, June 18
by
tbdesign
on Mon 18 Jun 2007 04:13 PM EDT
Let's have a look at the Shaders of materials in 3ds Max and VIZ that control the shape of specular highlights. The shape is affected by the molecular makeup of the material and surface conditions such as, scratching, oil and film, dust, or other layers of paints and clear coats. more »
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