Download the file called Map_ coords.zip and extract it to your hard drive. Then double-click the HTML files to play the video back in your browser.
Sizing map patterns within materials is easy with a few fundamental steps:
1) analyze the map pattern to determine real world coverage(how much area does the map cover)
2) apply a UVW Map modifier to the object
3) enter the coverage area values in the Length and Width fields of the UVW Map modifier Planar mapping.
Good luck and have fun
Ted
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Video: Mapping Coordinates
Comments
Re: Video: Mapping Coordinates
by
Anonymous
on Mon 30 Jul 2007 12:22 PM EDT | Permanent Link
Is there a reason why you don't use real world map size for the map and the uvw mapping modifier instead of setting the uvw gizmo to the correct size? I can see that you would be able to move the placement of the map by moving the gizmo with your method but if you wanted to swap out the map with a map of another size (showing different finish options for example) you wuld need to change your uvw map settings. Thanks for the tips! Always learn something new from you.
Re: Re: Video: Mapping Coordinates
by
tbdesign
on Mon 30 Jul 2007 01:04 PM EDT | Profile | Permanent Link
>>Is there a reason why you don't use real world map size for the map and the uvw mapping modifier instead of setting the uvw gizmo to the correct size?<<
Hi Anon, The real-world map sizes only work for maps that you know the size of; primarily the built in maps. You still have to know the coverage of any custom maps to make either method work correctly, so I find it a much better learning tool to understand the underlying the concept behind how it all functions. Then you can use either method and they make sense for all maps situations. To me it's a matter of the importance of the fundamentals to help out of those situations that don't fit the "automatic-ness" of real world sizes. But the end result is the same so as long as you can make it work...it's great! :) Thanks very much for the comment and your interest in the blog. Ted |
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